Update v1.11.1312.0:
DLC changes

New features:
- Localization to German, Polish, Russian and French,
- Full English voiceover for all events,
- Story Events Editor,
- 70 new events,
- 4 new building types,
- 9 new music tracks,
- Additional characters, items and events artwork,
- New human classes and monsters,
- New Quality attribute, which can modify equipment parameters,
- Compare items popup on Equipment screen,
- Research - clicking on a researched resource will show a popup, informing if it was found on the map and add an icon on the top of the HUD, allowing you to view its location,
- Logbook - added eye icon, which locates places linked to the quest,
- HUD - added Pause Menu button in the top left corner,
- HUD - New Turn message when your turn begins,
- Difficulty levels above 5 (up to 10),
- Lair spawn rebalanced to provide more variety and better difficulty control,
- Some recipes can now utilize the least valuable resources such as clay,

Changes:
- Improved Auto-resolve,
- Research costs are varied, some techs cost more than 1RP,
- Vine and Spiderweb give bonus to Ranged weapons,
- Inventory - added two +10 buttons when moving stacks of items,
- Village Warriors can wield 2-handed swords in one hand,
- Card Minigame - clicking on a message dismisses it

Fixes:
- Jewellery items now correctly take up one slot, allowing characters to wear two pieces of jewellery simultaneously,
- Reshuffle should give a different outcome every time,
- Crafting screen - requirement checking should now correctly take into account catalyst requirement


Build 1.11.1312 on main branch

- player profiles - these can be saved in two different locations (game folder or system user profile), hopefully helping those, who had restricted access to some folders when trying to save/load game. Profiles allow you to have more than one game started at the same time, but within a different profile environment.
- changed font system on cards, which should prevent text disappearing on Linux,
- changed font system on character tags list on Inventory and Equip - this should improve legibility a bit,
- basic Wood resource always available from the start for Economy setting Easy and Normal;
- a couple new character cards and map models.
- fixed a bug where research requirement in Domination Victory would be marked as completed even though it was below the threshold,
- fixed a bug where an incorrect tab was shown when opening Deity/Victory Info screen.
- if you lose a game when monsters enter your undefended village, a popup will inform you about the reason you've lost.

Build 1.10.1224 - main branch
- improve the game's performance and eliminate any problems (such as markers not showing/updating) that cropped up as a result.
- fixed day time not showing properly on the first turn after loading a game (before the update, if you saved the game during night turns, it would look like day turn upon loading and then transition to the correct day time after ending a turn);
- further tweaks to Nimble Wood and Dragon Skin (increased gathering) - though this one may have been already in in the previous main branch build. 