
Battlezone 98 Redux v2.0.117 Update changelog:
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Battlezone 98 Redux PATCH 117
19/04/2016
If a mission is failed sometimes progression to the next mission was allowed. Example: CCA 02 - Failing mission by having an APC destroyed advances to the next mission.

Fixed a crash when a controller is plugged in whilst the game is loading

Player cannot assign default keys even if these have been "freed"

Audio is volume levels are set to low by default. These are now balanced.

In Combat Exercises mission 3 the drone Flanker  (light attack vehicle) has been replaced with a Razor (light attack vehicle).

The display of the Scrap/Pilot HUD has been adjusted so it doesn't get clipped by cockpit geometry.

The cockpit timer background is moved closer so it's less likely to get clipped by cockpit geometry.

The NSDF mission 7 (A Nasty Surprise) mission complete voice over was getting cut off early.

Fix broken PathDisplay build menu after restarting the mission.

Convert NSDF mission 1 text files to proper encoding.

Producer unit marks terrain as changed after flattening it for a building.

NSDF mission 1: The S-Power has been moved so it doesn't overlap the terrain.

Reduced creation and deletion of vertex buffer bindings in DynamicGeometry to speed up explosions by 4% 

Single player center texture has been cleaned up

Improved readability of the normal font at small sizes

To reduce material and texture switching the two textures of each "AGP" effect sprite has been combined into one.


Known Issues:
Crash occurs if user selects 'Okay' upon removing controller during a multi player match

Crash occurs during loading screen if client tabs out before loading a multiplayer game

Intro movie plays over multiplayer lobby if player accepts invite right after launching the game

Some USB devices are causing the game to become unplayable.


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PATCH 115.5

19/04/2016

Fixed crash caused by left clicking on "players in game" information
